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History of Havoc Squad

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    • One Sunday night...
      “Alright.. point coming up. I’m not slowing down cos if I do we’ll fall out of the sky -”
      “Don’t drop. Don’t drop. Just keep moving.”
      “Roger”
      “You’re gonna run into the tower too...”
      “Nah mate --” *KABOOM* Welcome to the Havoc squad, where SOCA’s most grizzled Planetside 2 veterans come together to be passengers in an upside down Galaxy as it flies directly into a tower, killing all men onboard.     It hasn’t always been serious business in SOCA’s Havoc Squad. Formed in early 2014 under its original name of Shadow, this salty squad of veterans originally started out as a specialist scouting and infiltration squad. With just two members to begin with, the idea of a scouting squad was discussed late one night by Miskaton, then a Sergeant, and yours truly. Drawing from my past experience as squad leader for Charlie Squad I was keen to get a squad up and running again that shied away from the frontline combat roles and focused instead on the finer arts available to Planetside 2’s Infiltrator class: being a sneaky bastard. Starting out as an experimental foray into long-range scouting and observation of troop movements, it was quickly established that in a fast-paced game like Planetside you don’t really get much of an opportunity to scout. Enemy movements are typically carried out with an instant redeploy across the battlefield and there isn’t much to observe when that happens. One moment the hex you’re in is empty, and the next you have a platoon of MAXes waltzing out of the spawn room door wishing to introduce you to their twin love-cannons. Shadow threw out that idea and decided to expand its role on the battlefield. With three new members added to its ranks, the squad focused on something that would prove effective during ops and would assist Foxhound more directly. By disrupting the enemy’s movements and helping set up advanced deployment options for the Foxhound infantry squads, Shadow could use its small numbers to make a big difference. With tasks still best suited to the Infiltrator class, Shadow would deploy behind enemy lines and set up sunderers and sit on the capture point at forward bases to secure newly captured bases so Foxhound could deploy forwards. We could also set up defensive measures in advance by swapping to engineer and mining the vehicle pads or claymoring the approach lanes. Shadow didn’t need to field large numbers to fulfil these roles, not that SOCA had a lot of specialist Infiltrators anyway, but typically the squad was closed to recruitment unless a particular candidate showed up who was really keen for this style of play.     GETTING GOOD With the tactics employed by Shadow quite different to those from Foxhound, a private mailing list was set up away from the forums to share ideas, discuss ideal weapons and keep everyone informed. I figured you can’t expect a squad to fight together as a cohesive team if they’re only together for two hours a week. The first email to grace the mailing list was by co-founder Luckblade and pretty much laid the foundations for what would prove to be an extremely valuable squad development tool: After a successful few months figuring out what we were really about, I decided to push the envelope further and establish what I wanted our squad to ultimately stand for: Reliability, professionalism and respect. An email sent on the 9th June 2014 marked the beginning of this era with ground-rules and expectations laid out for all Shadow members. In the old days of marshalling outside the warpgate before each op, Shadow was there first. We didn’t break formation. We didn’t stuff around and shoot wildly in the air. We had our game-plan for the night determined early and we could always be depended upon by our commanding officers, no matter how difficult or stupid the task was. New members were encouraged to carry out a critical ‘task’ for the Terran Republic prior to being formally accepted into the squad, much to the mirth of the rest of the squad. We even were stupid enough to hold internal competitions to push the limits of our skills and maintain a bit of joviality during ops, some got a bit out of hand, such as the fabled “Sunderer Takedown Challenge”:     GETTING A COOLER NAME This formula proved quite successful and progressively we drew interest from other members of SOCA. When a commanding officer decided to step down and take a break from the rigours of leadership they often chose Shadow as their place to settle. Squad leaders and soldiers from Foxhound or the Ironside armour division would wish to up their game and look towards Shadow. Our play style didn't suit everyone, and yet our playstyle had gradually shifted away from our initial methods. No longer were we a dedicated Infiltrator squad excelling in disruption. We had branched out into infantry and armour work, with epic point holds against superior odds, demolition squads against armour and sunderer emplacements, on occasion we just jumped onto the ground and complimented Foxhound’s numbers as infantry. With several big names from Foxhound joining us over the months it became clear that “Shadow” was no longer an appropriate callsign for the squad. In November of 2014 after drinking some beer and having a bit of a shit-talk, a name came forwards from one of SOCA’s retired commanding officers, our crazy Russian friend RaideRRazor. He put forward one simple word: “Havoc”. It was brilliant. Our speciality at striking both quickly and brutally at enemy armour emplacements, or breaking onto a point and holding until the bitter end could so neatly be summed up by that one word. So, from that day onwards we became Havoc. Our motto: “Casually Effective”. From its inception, the squad had always strived to be self-reliant. The wealth experience brought in by each member meant that even when the squad leader (myself) or 2IC ToobitHor were away for a week the squad would still form up on Sunday night, get in touch with SOCA’s command chat and probably prove to be more effective since I’m not in charge for once. We have an established infantry fire team led by SOCA’s former commanding officer HydraLink and former Alpha squad leader Truesight. Dedicated scouts STR1D3R and yours truly keep the recon up, while dedicated pilots Poundsy and MidnightRider42 keep the cancer-Gal airborne at all times (except when there’s a tower in the way). Solid infantry players like MolotovAssassin, Rockmann and RaideRRazor would assault from the ground, yet could be swapped out for armour with fully certed Prowlers, Skyguards, repair Sunderers rolled out at a moment’s notice. Our mobility and experience with all vehicles and classes ensure we can approach a multitude of scenarios. While we keep our attitude serious during ops, we’d still find opportunities to pick fights with the other outfits and have a bit of fun:       GETTING OLD With April 2016 coming up, nearly two years from when Shadow first formed, I wouldn’t say the squad has changed much at all. We’ve had a few more retirees and we’ve gained some more new blood to fill the holes as needed. We’ve had a boozy New Year’s Eve party with some crazy Russians and been to another meet up at Adelaide’s Schutzenfest where the king Digo himself attended for the glory of SOCA. With over 1,100 emails sent using the SOCA Shadow mailing list, spanning 135 separate conversation threads, we still keep in touch and we’re all still mates - even with that MolotovAssassin guy despite him being a kiwi. We’ve been Delta squad, Charlie squad, off in our own platoon as whatever-squad and then back to Delta squad. We’re older, saltier and as Havoc’s leader I certainly drink, swear and complain more than ever before. At least the beer is better now. With enough Station / Daybreak Cash invested in shiny camos, helmets, lumifibre and other cosmetics, our wives and girlfriends probably cry to sleep each night. We’re with SOCA for the long haul and we plan to see Bravo Company all the way to the sexy, bitter-veteran end.   

      Holdfast: Nations at War Coming Out 22/09/17

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    • The dev team have announced this morning the game is coming out next month!! 
      http://www.holdfastgame.com/News/Post?p=1025
      In the early access it will be the standard M&B player size at 200 max in a battle then it will grow at a steady rate within close range to full release. The game will have most all features except for cavalry on E.A (So far we know). So you will have Navel and land battles and coastal sieges (Land vs Sea). The events side of things are in the works with old mate hikkupz.
      So basically no heavy changes just a game switch with better gameplay and mechanics plus graphics. We want to encourage heavy recruitment for the SOCA 66e regiment and good leaders to help and support the game with @Manat123 so if you are interested in this please speak to him with details and goals he wishes to meet before release.
      I am very excited for this because this is actually a game that I'm going to enjoy  
      What Nation are we playing as?
      We will be running as french because the 66e is a French Regiment (Primary SOCA). We are looking at making a International team for the tournaments which this only occurs once a month. We will be doing it with 10thRM just deciding what we want to call it haha but the faction is British because we are AUS/NZ.
      Are we doing Navel or Land?
      We will be doing both I don't see why but mainly LAND.
      Will there be training?
      yes of course need to be the elite and show these evil British dogs what we are made of haha. Thursday Nights
      When will events be on?
      Same as they are now in M&B Line Battles/Naval Friday through Sunday.
      How much is the game?
      20 pounds so that sums up to $32.34 AUD for now. Make sure you save up kids
       
      Hope to many people interested something new to play dedicated and make a solid company out of it thanks guys.
      Digo
      SOCA Commanding Officer
      Founder of the Community
       
       
        

      Alpha Company Launching 19th September

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    • Since the return of Brimjobs..... ooo i mean Brimms
      We can take our next step with ALPHA COY'S Development! BY STARTING IT BOY!!!
      BRIEF
      Brimmer is happy to support the SQUAD push out with the numbers we already have and do our best to bring back modern military shooters into SOCA once again as a weekly/dedicated activity. This of course will give members an opportunity to play something more extreme and tight squad play within SOCA. BHQ goal is to get this team of SOCA members into international tournaments and to do this we need a good team of dedicated members with experience with the game and mateship with one another.
      In the past few months we have had slow community ts3 joins and we have a steady amount of people to complete its minimum goal dedicated 8 people. With the setup and people to run the game rate will increase because there is a lot of people who are not apart of a clan yet in game.
      Further @Brimmo words can be found here:
       
      Launch Date
      19th of September 2017 (12 days away)
      Recruitment starts immediately/transfers
      Events are on Wednesdays - 7:30pm AEST / Saturdays - 7pm AEST / Training are on Mondays - 7pm AEST
      Roles to fill
      If you want to take up leadership in the company please speak to @Brimmo for more information:
      Available: 1 spot for 1st Section Lance Corporal (2IC of a Squad) 
      SIGN UP TODAY OR INFORMATION
      You can find everything you need to know about SQUAD at this link:
      http://www.soc-aus.net/companies/squad/squad_info/  (can be found in the games section tab on top of the website)
       
      Hope this brings a smile  
      Regards,
      DigoAlmino
      Battalion Commander
      SOCA Founder

      The drums are back in!

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    • Charlie Company is back to life once again!
      MOUNT & BLADE: WARBAND NAPOLEONIC WARS
      After SOCA's last line battle beginning of 2015 we dropped off the radio due to lack of dedication and interest from most of the boys (PS2 ALL THE WAY THOSE DAYS!). It was great and fun at times and sometimes it fucking suck like our good friend Poundsy felt. The first man to get shot every single time (unlucky man). But how ever due to major communities in the oceanic community can't support clans in this gaming area. A regiment of boys came to me and ask "what will it take to join SOCA?" So I've explained what we do here, our nature here, they totally agree and understand the CoC. SOCA can make a home for those who wish to have and offer terms from both parties. 
      BACKGROUND:
      66e boys are a new regiment formed by an old M&B man I know called Manat. Himself and his team have very interesting new ideas to bring to game and also fulfil it as semi-serious as we do with PS2. They rotate line command for those who wish to show initiate to leadership which is a big thing to us here. They are total 22 people in the regiment with 14 people 100% active for events. They follow our way of structure not throwing massive high ranks out of the wind thinking they run something massive which is a big thing here in SOCA. They play active RTS/FPS games through the week to spice events up during work days. Plus they know how to have a good time with the beers.
      GOALS FOR SOCA:
      For SOCA's point of view is to open a new FRONT for dedicated gaming with massive scale combat in a different era and weaponry. This also gives SOCA more personnel to other areas such as PS2 and up coming plans for the community like SQUAD or Star Citizen. For the 66e boys point of view this gives them a opportunity to being apart of something that supports everyone the best it can and help to develop improvements. Plus some members from the community will like to join in on these events and that gives them more people into the M&B line battle activities and play new games with a large amount of people. 
      WHEN WILL THIS BE HAPPENING:
      The Complete turn over and transfer to SOCA will happen on the Friday 16th this month.
      EVENTS:
      Thursday is training day for the boys on a private server to learn basics and leadership skills within the events. From Fridays to Sunday is all out line battle events, the MAIN ones will be Saturdays and Sundays. Once a month will be a campaign where the AUS community plays on a battlefield that actually happened in that time period and follows a quick history of battles and skirmishers.
      SO IS M&B GOING TO BE IT FOR CHARLIE:
      No so right now for this era and style of gameplay there is only Warband at the moment (Muskets or Medieval). The discussions and plans have been put down to be checked once we get full details. We have 3 options that we can move to upgrade Charlie Company because we all are aware it is an old game needs to be something new for us all to play. But however the community in AUS M&B: Warband - Napoleonic Wars is still very highly active around 187 - 200 people full servers in events weekly so we can still have the same experience as the veterans of SOCA once had in 2012 to 2014. Our options are for UPGRADING:
      1) Mount & Blade 2: Bannerlord (This is high definite to BHQ) - 
       
      2) Holdfast: Nations at War (Napoleonic Wars replacement) - 
      3) War of Right (American Civil War)
      Other than that guys I will say welcome our new SOCA members next week and wish them the best in there area of gaming  .
      Kind Regards,
      DigoAlmino
      Battalion Commander

      Join SOCA in Vanilla World of Warcraft!

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    • Hey everyone.
      We are proud to announce that SOCA Gaming will be forming a World of Warcraft guild on the upcoming Elysium Project server. This server runs World of Warcraft vanilla (original) with no expansions. The game is FREE TO PLAY and there are no subscription fees. 
      If you are looking to relive your glory days of World of Warcraft back when the game was good (and hard!) then you are welcome to join us. Never played World of Warcraft before? No problem! We have a plethora of very experienced members who will help you learn the ropes.
      Our goals for this are to all level up at a similar rate with your 'group' in the beginning, enjoy the content from the very first dungeons available at low levels, all the way to 60. Click here to view the list of 5 man Dungeons available and their level requirements.
      So invite some mates and roll 5 characters that can do dungeons together, or form a group from the list of SOCA members who will be looking to group up for Dungeons.
      This way it allows people to enjoy the content between levels 11-60 at their own pace. And when the majority of the guild has reached the max level (60) we will start actively gearing up our players by running the first 10 man raid, Upper Blackrock Spire. Eventually we will look in to forming 20 man raids for Zul'Gurub and finally even 40 man raids for The Molten Core!
      Tonight we will be releasing a poll on the forums to let people vote on which faction they would prefer, Horde or Alliance! (Update - Alliance wins!)
      As it stands we have decided to roll our guild onto the PvP fresh-start Elysium server, where all players begin at level 1. The release date for the server will be announced some time tomorrow and should be no more than a week away from this post. (Update - the rollover server starts December 18th but our fresh start server will be sometime mid January)
      Get hyped everyone and we hope you will join us in the World of Warcraft!


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